The "Object" in Object Tiler referred to the fact that each tile was not just a passive container for a file; it was a viewer for an object. Any object in the system (e.g., a record, a procedure, a bitmap) could be "opened" into a tile, which would invoke the appropriate viewer. This is conceptually similar to object-oriented programming applied to the user interface. For instance, clicking on a compiler error message object would automatically open a new tile containing the relevant source code line. The Tiler thus acted as a dynamic, type-aware layout engine that responded to the semantics of the data, not just its file extension.
The Oberon Object Tiler is designed to work seamlessly with the Oberon operating system, providing a robust and customizable tiling system for objects. The tiler allows objects to be arranged in a variety of layouts, including horizontal and vertical tiling, as well as more complex arrangements. Oberon Object Tiler