Bobdule 3d Kontakt Tutorial ~upd~ -

Ensure the pixel height is a perfect multiple of the number of frames (e.g., if your knob is 100x100 pixels and has 100 frames, your strip must be exactly 10,000 pixels tall). Step C: The KSP Scripting Once your 3D asset is in the Resources/pictures folder, you need to tell Kontakt how to "animate" it.

Have a specific Bobdule routing question? Leave a comment below. If you found this "bobdule 3d kontakt tutorial" useful, check out our next guide: Using Bobdule’s CV outputs to control Kontakt’s wavetable position. bobdule 3d kontakt tutorial

To master the scripting required for custom GUIs and functionality: Ensure the pixel height is a perfect multiple