Reshade Rtgi 0.36.1 !!link!! Site
that simulates how light bounces off surfaces in a scene. Unlike hardware-level ray tracing, it works by tracing rays against the depth buffer
For the tinkerer, the modder, and the PC gamer on a budget, injecting RTGI 0.36.1 into Fallout: New Vegas or Half-Life 2 feels like magic. You are watching light behave as it does in reality, rendered on silicon originally not designed for the task. Reshade Rtgi 0.36.1
: This version is noted for being "miles better" in terms of framerate stability compared to earlier iterations, making it more viable for gameplay rather than just screenshots. that simulates how light bounces off surfaces in a scene
Apply to any third-person or FPS game from 2010–2018. Adjust Radius down to 0.5 for interiors, up to 1.0 for exteriors. : This version is noted for being "miles
Relies on the game's depth buffer to accurately place light and shadows in 3D space. Setup and Usage
RTGI (Ray Traced Global Illumination) is a ReShade shader that approximates light bounces in real time. Unlike screen-space ambient occlusion (SSAO), which only darkens crevices, RTGI simulates color bleeding and indirect lighting.
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